Moon Island is a mobile VR application which is carefully designed for seasoned gamers to get their first taste of VR by immersing them in a fantasy moon island and solve a simple puzzle game in order to escape from an abandoned house.
Story behind the game
Awakening in an abandoned house next to a skeleton, the player soon realizes that he has to escape from the house before the skeleton wakes up. In order to cross the river, he has to solve a puzzler game by clicking on the “moons” in the musical order (similar to the idea of “Simon Says”).
The environment of this game was inspired by a picture I saw online when I researched for Moon Garden. I wanted to create a magical Moon Garden with a Halloween twist to it.
As I started to sketch out my visions of the possible environments, the garden idea (idea #1) didn’t work because why would anyone want to escape from a beautiful garden? Instead I thought of escaping from a cave (idea# 2). I did research on the different looks of a cave but I like the idea of having water in my scene more than a cave. So I decided to tweak the initial idea and turned it into a Moon Island where the island is divided into two sections by a river. In order to go across it, the player will need to solve the puzzler game. Then I added a skeleton in the house to urge the player to run away from the house. I also thought the effect of flying over the river was quite fascinating and can be easily incorporated with the movement mechanism taught in the class. So I decided to go with this direction, and started assembling my scene
1st User Testing
After I put the UI and the scene in place, I deployed it to my iphone and conducted the initial user test with the user to make sure the scale of the environment and objects around him made sense and felt like he’s actually immersed in it.
1st User Test Feedback
- It’s a little too dark
- Scale feels right, but the text looks off.
- Why is there a bridge outside? If you have a bridge, you shouldn’t have a problem escaping from the house without solving the puzzler game.
After the users feedback, I adjusted the lighting and most importantly took out the bridge. I also changed the typeface used for the UI.